Monolith by Ben Mauro

Monolith

Artist: Ben Mauro


Monolith by Ben Mauro
Monolith by Ben Mauro

Ben Mauro

Ben Mauro

Bio

I’m a concept designer and art director with over 15 years of experience working across the film, game, and publishing industries. In film, I’ve contributed to projects like Elysium, The Hobbit, and Chappie. In games, I’ve worked on major franchises such as Halo and Call of Duty, focusing on world-building, character and creature design, and creating immersive environments. Most recently, I’m in the process of creating prequels for Huxley as the universe continues to grow and expand across different mediums.

About the Work

My work combines 2D and 3D design, often blending traditional techniques with cutting-edge tools to bring futuristic worlds to life. I’m passionate about world-building and visual storytelling, whether it’s for films, games, or publishing. I like to explore a wide range of styles and technologies, always pushing to create something that feels fresh and compelling.

About This Piece

For my CryptoCubes piece, I imagined it as part of an ancient world—a rocky desert environment filled with the remnants of forgotten civilizations. The design was inspired by the idea of a structure weathered by time, standing as a monument to a lost era. I focused on creating a piece that felt grounded and timeless while still fitting within a futuristic context, blending natural textures with geometric forms to suggest layers of history and hidden meaning.

Future

The opportunity to connect directly with a global audience has been incredibly inspiring. It’s opened doors I never imagined and allowed me to share my work with people in a more personal way. I’m excited to keep exploring new creative possibilities and finding new ways to tell stories.


CryptoCube #120
This artwork is based on CryptoCube #120 Landmark I · Gradient · Sparse
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